Ode to Lord of the Pit
Oh Lord I can't feed you
no more of my friends...
I'm all out of Scrybe Sprites
your hunger never ends.
With Swords unto Plowshares
You will make ammends
Oh Lord I can't feed you
no more of my friends.
Hobbes (Summon Tiger) G
As long as there are other creatures in play, Hobbes is considered 0/1. When Hobbes is the only creature in play it is 6/6.
*/*
Princess Bride Magic Cards.
Inigo Montoya U4
Summon Spaniard
First Strike
At the end of each turn Inigo is damaged but not killed, place a +1/+0 counter on him.
"My name is Inigo Montoya, you killed my father, prepare to die."
3/2
Vizzini B3
Vizzini comes into play with 3 counters.
Tap to put up to three counters on any creature. Tap that creature.
Remove one counter per round.
As long as counters remain on creature, it may not untap.
0/2
Fire Swamp RR2
Enchantment
RR: Fire Swamp does two damage to target attacking creature.
Prince Humperdink BB1
Summon Prince
B1 and Tap: Remove Humperdink from combat, Humperdink neither takes nor recieves damage from combat.
Humperdink cannot attack or block if any opponent has an untapped creature with greater than one power.
4/3
Holocaust Cloak U1
Enchant Creature
1: Creature gains Protection from Red until the end of the Turn.
R.O.U.S 1RB
Summon rats 3/3
Swampwalk. Mountainwalk. Come into play tapped.
Opponent may pay 4 to prevent ROUS from untapping as normal.
"Rodents Of Unusual Size? I don't believe they exist."
Miracle Max Pill W
Instant
Save target creature from going to the graveyard. Target creature toughness is reduced to 1. Toughness gains 1 strength each turn until at normal.
"Wait at least 15 minutes for full potency."
Dread Pirate Roberts 2B
Enchant Creature
Target creature gains +1/+1 and becomes black. If creature dies place Dread Pirate Roberts on another creature of controller's choice.
"Good night Wesley, I'll most likely kill you in the morning."
Wesley 3WW
1 - untap Wesley
1 - Regenerate Wesley
1 – Wesley is untargetable by spells or effects till end of turn
3/3
Fessig RRR1
Summon Giant
Fessig is unblockable by creatures with no abilities that require an activation cost or tap.
4/4
STARTREK: The Next Gathering
Warp Factor 9 2UU
Enchantment
While Warp Factor 9 is in play, all your sorceries
and enchantments can be played as interrupts.
Scottie WWW
Summon Engineer
T: Prevent 1 point of damage to any target
OR Do 1 point of damage to any target
OR Add (1) to your mana pool
OR Tap any card in play
OR Untap any tapped card in play
"Scottie, you're a miracle worker" -- Capt. James T Kirk
1/1
Vulcan Advisor W2
Summon Vulcan
While Vulcan Advisor is in play, if a player attempts to
do something really, REALLY stupid, his or her opponent must
say so and offer an explaination.
"That would be highly illogical, opponent"
2/2
Klingon Warrior R
Summon Klingon
RRR: Increase toughness to 1 above damage taken this turn
unless damage came from another Klingon Warrior
Must attack each turn or Klingon Warrior is buried
Enchantments which raise power or toughness cannot
be cast on Klingon Warrior
2/1
Unstable Wormhole 3UU
Sorcery
Target card is removed from the game.
Transporter Accident BBB
Enchant Two Creatures
Target creatures become one creature with
power and toughness equal to the combined
power/toughness of the two creatures and no abilities. Place a
-1/-1 counter on the new creature each upkeep.
Creatures die immediately if enchantment is
removed.
Space-Time Flux UUU
Sorcery
Take a card of yours which is no longer in
play and bring it immediately back into play.
This spell can affect cards in your graveyard or
cards "removed from the game entirely".
Phaser 4
Artifact
2T: Tap target creature
4T: Destroy target creature
6T: Bury target creature
Cloaking Device UU
Artifact
UU: Target creature cannot be targeted by any effects,
nor can it particapte in any attack or defence until
your next upkeep.
Q 8BWURG
Summon Q
When Q comes into play controller must tap 4 creatures or bury Q.
T: Cast any summon, enchantment, instant, sorcery or
interrupt you know. You do not have to have the card
in your hand, library or collection, you just have to
know what it does. This spell is cast with the speed
of an interrupt and cannot be countered. Any spell that has X in the casting cost shall have the X replaced with the number 10.
Q is immune to all spells and effects.
Q cannot attack or block.
Q cannot be resurrected, animated, or otherwise taken from
the graveyard and placed back into your hand or play.
15/15
Capt James T Kirk 3W
Summon Captain
Kirk must block if able.
2: Target creature is unblockable
3/3
Bones 2W
Summon Doctor
T: Prevent X-1 points of damage to target
creature, where X is the amount of damage
target creature has sustained this turn.
"Bones! This man is dying!"
"Damn it Jim! I'm a *doctor* not a....
Yeah...Right...." -- Overheard in Sick Bay.
2/2
Vulcan Mind Meld 3UU
Sorcery
Opponent must tell you *exactly* what he or she
intends to do on his or her next turn. If the
actions of your opponent are not as specified,
you opponent will lose half his or her remaining
life points.
Tribble G
Summon Tribble
For each point of damage a Tribble takes, a new Tribble
is created. Represent new Tribbles with tokens. Tribbles
represented by tokens have the same stats and abilities as
Tribbles represented by cards.
0/1
Holodeck 6
Artifact
T&Sacrifice Holodeck: Remove all your cards from the Startrek:
The Next Gathering expansion and play a sub-game of Magic:
The Gathering, starting with 10 life points. The winner of this
sub game may place his or her ST:TNG cards back into his/her
library. The loser of the sub game must finish the main game
without these cards.
Enterprise 5WWW
Summon Starship
Flying
During upkeep, controller can spend (3) and T to separate
Enterprise into a 1/4 Saucer Section and a 7/4 Battle
Section. Represent Saucer Section with a token.
Battle Section gains First Strike.
To rejoin, controller must spend (3) and T.
Enterprise may not attack until it has received damage.
8/8
Klingon Bird Of Prey 9
Summon Starship
Flying
(2): Cannot be targetted by any effects or participate
in any attack or defence until your next upkeep
+2/+2 if you have any Klingon Warriors in play
6/6
Romulan War Bird 9
Artifact Creature
Flying
(2): Cannot be targetted by any effects or participate
in any attack or defence until your next upkeep
8/8
Phaser Lock 2R
Enchantment
Choose a creature in play. If target Creature attacks you
can spend (3) and Phaser Lock does three
damage to target creature. This damage is at the
speed of an interrupt. During upkeep, you may change
target creatures. Phaser Lock is removed from play if
the creature it is targetting is removed from play.
"Mr Worf, how fast can you get a phaser lock?"
"Fast."
Supernova 4RR
Instant
You and your opponent each choose one basic land type.
All basic lands of these two land types are destroyed.
Only affects basic land cards.
Giant Space Baby 6B
Summon Space Baby
Spacebound, flying
T: Tap any Starship in play.
6/6
Prime Directive 1W
Enchantment
While Prime Directive is in play, players may not target
their opponents or their opponents' creatures with any spells
or targetted effects. At the end of caster's turn, place a
counter on Prime Directive. Caster must spend W for each
counter on Prime Directive or Prime Directive is removed from
play.
Klingon High Council 3R
Summon High Council
During controller's upkeep, flip a coin with opponent calling
it in the air. If the coin lands in the controller's favor,
all Klingons controlled by him or her gain +2/+1 and all Klingon
Birds of Prey gain +1/+1. If coin lands in opponents favor,
all Klingons in play belonging to the opponents of the controller
of Klingon High Council opponents gain +2/+1 and all opponents'
Klingon Birds of Prey gain +1/+1.
1/1
Genisis Project 2
Artifact
Sacrifice a land to regenerate a Vulcan.
Red Shirt Security Officer W
Summon Expendable Crewman
Bands
Must participate in every attack or defence it is
able to. Must Band with at least one creature if
it is able to. Must take all damage assigned to the
band.
"Captain, I think I found something over....Aaaaarrrrggg*"
1/1
Star Wars MtG Cards
-------------------
Jedi Knight (3)WW Summon Jedi
3/5 First Strike, Tap to prevent 1 damage to any target.
Jedi Knight cannot attack until its controller has taken damage.
"A Jedi uses the Force for defense, never for attack."
Dark Jedi (3)BB Summon Jedi
4/4 First Strike, Must Attack if possible
"To use the Force in anger, from aggression, is to embrace the Dark Side."
Lightsabre (3) Artifact
Tap Lightsabre to add +1/+1 to any creature. If the creature targeted
is a Jedi, add +2/+3. You may choose not to Untap the Lightsabre.
Wookiee (3)GG Summon Wookiee
7/4,
"Wookiees are known for ripping peoples arms off if they don't win."
Smuggler (1)WW Summon Smuggler
2/2, Tap to hide another creature in play, similar in effect to the
Illusionary Mask. Smuggler may hide up to 4 creatures in this manner.
"I don't have the money *with* me..."
Jawa (2)B Summon Jawa
1/1, Bands, Tap to do 1 damage to any artifact creature.
"Jawas like to tinker with gadgets. Too bad they are not good at it."
Ewok (1)G Summon Ewok
1/1, Bands, Forestwalk.
"Suddenly, small, furry creatures sprang up on all sides, overwhelming us."
Rancor (4)BB Summon Rancor
6/4
"It picked up the Gammorean and ate him in two, quick bites."
X-Wing Starfighter (6) Artifact Creature
6/6, Flying, Pay (6) during upkeep to refuel (untap) X-Wing.
"This is Red Five, I'm going in."
TIE Fighter (2) Artifact Creature
1/1, Flying, Bands
"There's too many of them !! They're coming in from all directions!!"
AT-AT Walker (5) Artifact Creature
3/4, First Strike
"Target their main reactor and fire when ready, Commander."
AT-ST Walker (3) Artifact Creature
2/1, First Strike
"Lumbering ponderously through the forest, it looked almost alive..."
Astromech Droid (4) Artifact Creature
1/1, (3): Tap to steal one of opponents Artifact Creatures
"R2, see if you can re-program their computer, will ya'?"
Protocol Droid (0) Artifact Creature
0/1
"Oh, my! What am I doing here? This is no place for a protocal droid!
I should be on the Millenium Falcon. R2, this is all *your* fault!"
Trust to the Force WWWW Instant
Target creature gains +8/+8 for the duration of the turn.
" 'Luke!' Ben? 'Trust in the Force, Luke!' Ben, is that you?"
Force Lightning (1)B Instant
Target creature takes 3 damage and becomes tapped.
"Now, my young Jedi, you...will....die..."
Telekinetic Kill BBB Instant
Target creature is buried.
"Apology accepted, Captain Needa...<sheee-whuuuu>....<ack!>"
The Tick
The Tick 4+UU
Summon Tick
The Tick is immune to damage, but can be killed by any spell which destroys
or buries target creature.
"Spoon!"
5/1
Arthur 2+U
Summon Arthur
Flying
"The Tick's faithful Sidekick"
Gains +1/+1 while Tick is in play
2/1
Ninja Horde 2+BB
Summon Ninjas
May not attack unless District Manager is in play
5/5
District Manager 2+B
Summon District Manager
BB+Tap: Casts False Orders on any creature
"Attack, fools!"
1/1
Could you just imagine what you could do with a college subset for magic.
For example:
Summon President BBRR4
Flying/Trample
Tap R to make invisible until end of turn.
Tap B to deal 1 damage to any student card
"Hey, I'm the president!"
6/6
Summon Bursar worker BB1
Tap bursar worker to tap any two students cards or any one administration card
"Please, wait at the end of the line."
1/1
Summon cafeteria worker
Tap cafeteria worker to put 1 poison counter on any target creature.
Any creature with 4 poison counters is killed.
1/2
Artic blast Px
Instant, cast and do X damage to all creatures and players
“Well it’s the middle of the winter and the air conditioning is on but as long as no one opens the door we’ll be fine.”
Snow storm PP3
Cast to bury up to 4 target creatures
Summon boring Professor BB2
Tap professor to make one target creature unable to attack the controler's next round.
2/3
Summon Good professor PP2
(These cards are very rare)
P, T: Tap professor to add 1/1 to any target creature for the round
"You have no homework for tomorrow."
2/3
Ok, I heard a nickname last night that got me started on a new
set of Gag cards. Someone called the Wyluli Wolf "Wile E. Coyote".
Hmm, why should Wile E. Coyote (Genious) be the only Warner Brothers
cartoon character to get his own card? How about Merry Melodies: The Gathering?
Tunes: The Looning? Dunno about a name...
The only thing is, I can't decide whether every cartoon character should get
built-in regenerate. Instead, I gave them high toughness. How about
Bugs Bunny 2RR
Summon Rabbit
Burrowing.
Tap Bugs to tap any other creature in play.
Cannot be used to block.
"What's up, Doc?"
1/4
[I think Bugs is Red because that's the color of Chaos in the
game, and that's what Bugs is best at! Also, using him to block,
well, I don't think Bugs takes orders too well if you're not
giving him a fun job]
--
Spear and Magic Helmet 4
Mono Artifact
2: Give any creature in play +2/+2
"Spear-and-Magic-Helmet, Spear-and-Magic-Helmet, Spear-and-Magic-HELM-et,
Spear-and-Magic-Helmet!"
--
Road Runner 1GG
Summon...er, what's the real name for this kind of bird?
First Strike.
Any wolf in play is tapped as long as the Road Runner is untapped.
"Beep! Beep!"
2/1
--
Anvil 6
Mono Artifact
3: Tap to do 3 damage to any creature. You must spend 3
to untap the anvil.
"Splat!"
--
Pepe Le Peu 2B
Summon Skunk
You may tap Pepe Le Peu to tap any feline in play. You
may choose not to untap Pepe during your untap phase; as long
as Pepe remains tapped, the target feline also remains tapped.
[kissing sounds]
1/4
--
Daffy Duck 1BB
Summon Duck
If Daffy Duck attacks and is not blocked, the defender
must discard a card from his or her hand.
“it’s mine, MINE! MINE!!!”
1/4
[Daffy's just so darn annoying and meddling, he always
messes things up for folks!]
--
Porky Pig 4B
Summon Pig
Tap Porky Pig to immediately end game. A game ended in
this way is considered a draw.
"Bdee, bdee, bdee, b-dat's all, folks!"
0/1